1,981 research outputs found

    The capture time of grids

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    We consider the game of Cops and Robber played on the Cartesian product of two trees. Assuming the players play perfectly, it is shown that if there are two cops in the game, then the length of the game (known as the 2-capture time of the graph) is equal to half the diameter of the graph. In particular, the 2-capture time of the m x n grid is proved to be floor ((m+n-2)/2).Comment: 7 page

    Creating and Capturing Artificial Emotions in Autonomous Robots and Software Agents

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    This paper presents ARTEMIS, a control system for autonomous robots or software agents. ARTEMIS is able to create and capture artificial emotions during interactions with its environment, and we describe the underlying mechanisms for this. The control system also realizes the capturing of knowledge about its past artificial emotions. A specific interpretation of a knowledge graph, called an Agent Knowledge Graph, represents these artificial emotions. For this, we devise a formalism which enriches the traditional factual knowledge in knowledge graphs with the representation of artificial emotions. As proof of concept, we realize a concrete software agent based on the ARTEMIS control system. This software agent acts as a user assistant and executes the user’s orders. The environment of this user assistant consists of autonomous service agents. The execution of user’s orders requires interaction with these autonomous service agents. These interactions lead to artificial emotions within the assistant. The first experiments show that it is possible to realize an autonomous agent with plausible artificial emotions with ARTEMIS and to record these artificial emotions in its Agent Knowledge Graph. In this way, autonomous agents based on ARTEMIS can capture essential knowledge that supports successful planning and decision making in complex dynamic environments and surpass emotionless agents

    Single crystals of metal solid solutions

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    The following definitions were sought in the research on single crystals of metal solid solutions: (1) the influence of convection and/or gravity present during crystallization on the substructure of a metal solid solution; (2) the influence of a magnetic field applied during crystallization on the substructure of a metal solid solution; and (3) requirements for a space flight experiment to verify the results. Growth conditions for the selected silver-zinc alloy system are described, along with pertinent technical and experimental details of the project

    Toward seamless environments for dispute prevention and resolution

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    Given the evolution of the Information Technology society, it is now rather simple to acquire products or services in a foreign country. This practice may conduct to the event of conflicts whenever a consumer detects some fault or malfunction in services or products he/she had bought. A situation that may worsen if at the time of the uncovering of the defect, the shopper is already in a different geographical arena. There is thus the need to develop computational tools that may prevent these disputes from even happening. In this work it is proposed the development of seamless intelligent environments for dispute resolution that will surround the user, independently of his/her location. It is described the implementation of a prototype that may provide contextualized real-time information and legal support to consumers. The objective is to decrease the number of disputes due to a poor understanding in relation to the The Law and make justice more personalized and closer to people.The work described in this paper was developed under the TIARAC - Telematics and Artificial Intelligence in Alternative Conflict Resolution Project (PTDC/JUR/71354/2006), which is a research project supported by FCT (Science & Technology Foundation), Portuga

    Situationally edited empathy: an effect of socio-economic structure on individual choice

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    Criminological theory still operates with deficient models of the offender as agent, and of social influences on the agent’s decision-making process. This paper takes one ‘emotion’, empathy, which is theoretically of considerable importance in influencing the choices made by agents; particularly those involving criminal or otherwise harmful action. Using a framework not of rational action, but of ‘rationalised action’, the paper considers some of the effects on individual psychology of social, economic, political and cultural structure. It is suggested that the climate-setting effects of these structures promote normative definitions of social situations which allow unempathic, harmful action to be rationalised through the situational editing of empathy. The ‘crime is normal’ argument can therefore be extended to include the recognition that the uncompassionate state of mind of the criminal actor is a reflection of the self-interested values which govern non-criminal action in wider society

    Pleasure, arousal, dominance, and judgments about music in everyday life

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    The aim of the present research was to consider what particular features are significant predictors of whether music is present in a given situation, as well as what factors influence a person’s judgments about the music. Applying Mehrabian and Russell’s (1974) Pleasure-Arousal-Dominance model to everyday experiences of music, 569 people reported on their activity for the previous day via the Day Reconstruction Method (Kahneman, Krueger, Schkade, Schwarz, & Stone, 2004). Data concerning each event included the activity and location, and characterization of the experience using the Pleasure–Arousal–Dominance measure. Moreover, for those events where music was present, participants also indicated how they heard the music and made four judgments about the music. Results indicated that the location, activity, and the person’s perception of dominance were significant predictors of the presence of music during everyday activities and that person’s judgments about the music. Contrary to prior research that has considered predominantly situational pleasure and arousal variables, the present results demonstrate that dominance is arguably the important variable in contextualized music listening

    The effect of ambient scent on consumers' perception, emotions, and behaviour: A critical review

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    The effect of olfactory stimuli on consumer behaviour has received little attention in marketing and retailing literature compared to other atmospheric cues. Researchers report ambiguous findings and shortcomings of measurement approaches. Based on a critical literature review, a field experiment in a regional shopping mall investigates the effectiveness of ambient scent. Before-and-after surveys of randomly-selected shoppers in experimental and control groups were conducted and different experimental designs simulated. Those designs not controlling either extraneous variables or attitudinal differences between control and experimental group reveal a positive effect on factors operationalising mall perception and consumers’ emotions. The design controlling both sources of bias indicates no impact of ambient scent on the dependent variables. None of the behavioural variables were affected in any case. This paper questions prior findings on the effectiveness of ambient scent in a shopping mall environment and calls for more rigour in investigating the effectiveness of atmospheric stimuli in general

    Ubiquitous sensorization for multimodal assessment of driving patterns

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    Sustainability issues and sustainable behaviours are becoming concerns of increasing signi cance in our society. In the case of transportation systems, it would be important to know the impact of a given driving behaviour over sustainability factors. This paper describes a system that integrates ubiquitous mobile sensors available on devices such as smartphones, intelligent wristbands and smartwatches, in order to determine and classify driving patterns and to assess driving e ficiency and driver's moods. It first identi fies the main attributes for contextual information, with relevance to driving analysis. Next, it describes how to obtain that information from ubiquitous mobile sensors, usually carried by drivers. Finally, it addresses the multimodal assessment process which produces the analysis of driving patterns and the classi cation of driving moods, promoting the identifi cation of either regular or aggressive driving patterns, and the classi fication of mood types between aggressive and relaxed. Such an approach enables ubiquitous sensing of personal driving patterns across diff erent vehicles, which can be used in sustainability frameworks, driving alerts and recommendation systems.This work is part-funded by ERDF - European Regional Development Fund through the COMPETE Programme (operational programme for competitiveness) and by National Funds through the FCT Fundação para a CiĂȘncia e a Tecnologia (Portuguese Foundation for Science and Technology) within project FCOMP-01-0124-FEDER-028980 (PTDC/EEI-SII/1386/2012). It is also supported by a doctoral grant, SFRH/BD/78713/2011, issued by FCT in Portugal
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